SLEEPING BEAR
Human Barbarian 3
CG Medium humanoid
Init +2; Senses Perception +1
DEFENSE
AC 16  Touch 12  Flatfooted 14
hp 27
Fort +7, Ref +3, Will +4
STATISTICS
Str 16, Dex 14, Con 15, Int 14, Wis 13, Cha 11
Base Atk +3
Feats Toughness (obtained at 1st level, +3 to HP +1 for every additional level after 3rd), Great Fortitude (obtained at 1st level, +2 on Fort saving throws), Iron Will (obtained at 3rd level, +2 on Will saving throws)
Traits
Skills Acrobatics +8, Appraise +2, Bluff +0, Climb +9, Craft (untrained +2), Diplomacy +0, Disable Device N/A, Disguise +0, Escape Artist +2, Fly +2, Handle Animal N/A, Heal +1, Intimidate +7, Knowledge (arcana) N/A, Knowledge (dungeoneering) N/A, Knowledge (engineering) N/A, Knowledge (geography) N/A, Knowledge (history) N/A, Knowledge (local) N/A, Knowledge (nature) +8, Knowledge (nobility) N/A, Knowledge (planes) N/A, Knowledge (religion) N/A, Linguistics N/A, Perception +1, Perform (untrained) +0, Ride +2, Sense Motive +1, Stealth +2, Survival +7, Swim +9, Profession (untrained) N/A, Sleight of Hand N/A, Spellcraft N/A, Use Magic Device N/A
Languages CommonR (Taldane), UnknownI, & UnknownI
R = Obtained at startup through racial bonus
I = Obtained at startup through INT bonus
Combat Gear 1xGreatsword, 1xHide Armor.
Other Gear 1xBackpack, 1xGlass Bottle.
OFFENSE
Spd 40 ft.
Melee Greatsword +6 (2d6+3/19-20/x2)
Ranged -
TACTICS
Before Combat If given time to prepare, Sleeping Bear often does 1, 2 and 3 before combat . . .
During Combat Sleeping Bear frequently starts combat by doing a, b and c and makes sure to continue doing x, y and z during the course of combat.  
POWERS AND ABILITIES
OTHER ABILITIES
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Character Summary
Sleeping Bear is . . . 

Character Backstory

Design Decisions

Character Sheet (PDF)

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