| GHIM THUNDERANVIL |
| Dwarven Cleric of Torag 3 |
| NG Medium humanoid |
| Init +1; Senses Perception
+3 |
| DEFENSE |
| AC 17 Touch 11 Flatfooted
17 |
| hp 29 |
| Fort +6, Ref +2, Will
+6 |
| STATISTICS |
| Str 14, Dex 12, Con
16, Int 13, Wis 17, Cha 13 |
| Base Atk +2 |
| Feats
Extra Channeling (obtained at 1st level, 2 extra channeling bursts per day), Heavy
Armor Proficiency (obtained at 3rd level) |
| Traits
|
| Skills
Acrobatics +1, Appraise +1, Bluff +0, Climb +2, Craft (Armor) +5, Diplomacy +0,
Disable Device N/A, Disguise +0, Escape Artist +1, Fly +1, Handle Animal +1, Heal +9,
Intimidate +0, Knowledge (arcana) N/A, Knowledge (dungeoneering) N/A, Knowledge
(engineering) N/A, Knowledge (geography) N/A, Knowledge (history) N/A, Knowledge (local)
N/A, Knowledge (nature) N/A, Knowledge (nobility) N/A, Knowledge (planes) N/A, Knowledge
(religion) +9, Linguistics N/A, Perception +3, Perform (untrained) +0, Ride +1, Sense
Motive +8, Stealth +1, Survival +3, Swim +2, Profession (untrained) N/A, Sleight of Hand
N/A, Spellcraft N/A, Use Magic Device N/A |
Languages
CommonR (Taldane) & DwarvenR; CelestialI
R = Obtained at startup through racial bonus
I = Obtained at startup through INT bonus |
| Combat
Gear 1xWarhammer, 1xScale Mail, 1xHeavy Steel Shield, 3xPotion of Cure Light Wounds. |
| Other
Gear 1xBackpack, 1xBedroll, 1xWinter Blanket, 1xTent, 1xSpade, 1xCleric
Vestment, 1xTraveler's Outfit, 1xHammer, 1xRope (50 ft), 2xPitons, 1xGrappling Hook,
1xWaterskin, 4xRations, 1xFlint/Steel. |
| OFFENSE |
| Spd 20 ft. |
| Melee Warhammer +4 (1d8+2/20/x3) |
| Ranged |
| Cleric Spells Known CL 3 |
| 2nd
- Aid, Align Weapon, Augury, Bear's Endurance, Bull's Strength, Calm Emotions,
Consecrate, Cure Moderate Wounds, Darkness, Delay Poison, Eagle's Splendor, Enthrall, Find
Traps, Gentle Repose, Hold Person, Inflict Moderate Wounds, Make Whole, Owl's Wisdom,
Remove Paralysis, Resist Energy, Restoration, Lesser, Shatter, Shield Other, Silence,
Sound Burst, Spiritual Weapon, Status, Summon Monster II, Undetectable Alignment, Zone of
Truth |
| 1st - Bane,
Bless, Bless Water, Cause Fear, Command, Comprehend Languages, Cure Light Wounds (*), Deathwatch, Detect C/E/L/G, Detect Undead,
Divine Favor, Doom, Endure Elements, Entropic Shield, Hide from Undead, Inflict Light
Wounds, Magic Stone (*DOM), Magic Weapon, Obscuring Mist (*), Protection from C/E/G/L, Remove Fear, Sanctuary,
Shield of Faith, Summon Monster I |
0th - Bleed, Create Water (*), Detect
Magic (*), Detect Poison, Guidance, Light (*), Mending, Purify Food and Drink, Read Magic,
Resistance, Stabilize (*), Virtue
* = Typcially prepared daily spells |
| TACTICS |
| Before Combat If given time to
prepare, Ghim often does 1, 2 and 3 before combat . . . |
| During Combat Ghim frequently starts
combat by doing a, b and c and makes sure to continue doing x, y and z during the course
of combat. |
| POWERS AND ABILITIES |
| CLERIC POWERS |
|
|
Channel
Energy: as a standard action, Ghim can produce a 30 ft radius burst of positive energy
five (5) times per day that can either heal 2d6 damage to any living creature within range
or deal 2d6 damage to any undead within range (undead are allowed a DC 11 Will save to
take only half damage). |
EARTH DOMAIN POWERS |
|
|
Acid Dart: as a standard action, five (5) times per
day, Ghim can fire an acid dart up to 30' away as a ranged touch attack for 1d6+1 points
of damage for each dart. |
| GOOD DOMAIN POWERS |
|
|
Touch of Good: as a standard action, five (5) times
per day, Ghim can touch a creature to grant a +1 sacred bonus on attack rolls, skill
checks, ability checks and saving throws for one (1) round. |
| OTHER ABILITIES |
|
|
Darkvision: Ghim can see in the dark up to 60 ft. |
Character Summary
Ghim Thunderanvil is . . .
Character Backstory
Design Decisions
Character Sheet (PDF)
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